Roleplay Resources

Important resources for roleplay.

Space law

On Space Station 14, stations operate under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to follow these laws.

Foreign invaders, such as nuclear operatives, ninjas, paradox clones, and pirates, are not protected under space law. Traitors are not foreign invaders so are usually protected by space law.

Skeletons, lost shuttle refugees (including syndicate refugees), and non hostile foreign ships like the chef ship are all protected under space law. They must, however, seek proper identification (a passenger ID would suffice for IDless persons). Otherwise, they may be detained under failure to comply.

Treatment Of Prisoners

Prisoners still have certain rights that must be upheld by law enforcement:

Revival

Search and Seizure

A personnel search is a seizure of the objects in a person's backpack, hands, coat, belt, and pockets. If any contraband is found during a search, the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted, all legal items are to be returned to the person. A crewmate may legally decline any search conducted without probable cause or a warrant while the alert level is green. It should be noted that if the alert level is blue or above, all personnel searches are legal.

A departmental search is the sweep of an entire area or department for contraband. It is recommended that the officers be extremely thorough, checking all lockers, crates, and doors. These can only be done with permission or, ideally, a warrant signed by the department head or highest-ranking command staff, which is the captain in most cases. Departmental searches should involve multiple officers and the station detective if available and should be observed by the appropriate departmental head.

Warrants

Implantation

Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as it's within reason. The process of adding an implant should not prolong the detainees sentence, meaning you can not hold them longer to administer the implant, unless stated otherwise. A former inmate can be requested to undergo implantation at a later point in time if they fit the circumstances during their confinement, they must comply. The following have been listed out with special circumstances, anything not in this list can still be applied, given proper legal context. A prisoner can still receive implantation procedures without meeting the circumstances if they give their clear permission.

Tracking Implants: Trackers can be applied to any suspect that has been convicted of a violent crime (the red linked crimes).

Mind Shields: Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it's done in a timely fashion. If a suspect refuses to cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.

Removal

A suspect can be forced to receive implant removal if there is strong, reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike the implantation procedure, a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security is actively making attempts to perform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.

Arresting Procedure

Arresting procedure refers to an ideal way of carrying out an arrest. Not all arrests can or will be performed this way, but they should generally follow these procedures in order to make the arrest go as smoothly as possible.

1. Inform the criminal that they are wanted, and why they are wanted. This is void if they are visibly armed, or in in the process of committing a crime, including trespassing in a high security area.

2. If compliant, cuff and transport the prisoner to the brig immediately and without harming them, and proceed to brigging procedures. If compliant you need not stun the criminal or suspect before applying cuffs. Additionally if the offense is minor the suspect may be allowed to walk freely to security or a similar outpost accompanied by an officer until such liberty is abused. You may utilize departmental security outposts to search compliant suspects or prisoners.

3. If resistant to arrest, use your nonlethal weaponry until such a situation may prompt use of lethal force. If successful, transport the prisoner immediately to the brig and begin brigging procedure.

4. If lethal force was used, the suspect must be provided medical aid until they are in a stable enough condition to serve their sentence, unless lethal force was used in the prevention of a class five offense under which revival is no longer required.

Sentencing

The captain, HOS, and warden are responsible, within reason, for ensuring security officers place appropriate sentences that follow space law. If they are aware of an inappropriate sentence, including excessively long sentences, and if there is not an urgent threat or danger that they must prioritize, then they must work to correct that sentence. Unreasonable failures, as determined by game admins, of the captain, HOS, or warden to ensure space law is followed will be considered a rule issue, not an in-character issue.

Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don't have to always give the maximum time or always look to demote someone. Prisoners cooperating and on good behavior should have their sentences reduced. Always take in account the severity and only charge for what is needed for someone to learn their lesson.

Stackable Crimes: Crimes are to be considered 'stackable' in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime. Linked crimes, shown in matching colors and suffixes on the Quick Crime Guide, can not be stacked and instead override each other, you should pick the highest crime that matches the case.

Repeat Offenders: Repeated crimes are when someone is released for a crime and then goes to commit the same crime, or a similar severity crime within the same shift. Criminals that reoffend should be charged with a one tier higher maximum sentence, this can stack all the way up to a capital offense which is required for permanent confinement.

Accessory, Attempting, And Intention: If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.

Brigging Procedure

Brigging procedures refers to the recommended way to handle brigging a prisoner. Not all situations can or will go down this smooth; this serves as a guideline of an ideal brigging situation.

1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.

2. Take the prisoner to a brig cell, set the time and activate the timer.

3. Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.

4. Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles (Vox Excluded), Space Helmets, etc.

5. Buckle the prisoner to the bed.

6. Search the items removed and be sure to check the internals box in their backpack.

7. Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.

8. Close the locker and lock it.

9. Remove their cuffs, pick up the cuffs then leave the cell.

10. If the suspect attempts an escape, stun them before exiting the cell.

11. Modify their brig sentence for sparking a hunt, or good behavior, if applicable.

12. Upon release, ensure that they are marked as "Discharged" in the Criminal Records Computer, in the event they end up in the brig again.

The Warden or Head of Security is responsible for placing/ordering prisoners be placed in permanent confinement.

1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.

2. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.

Normal Punishments

Major Punishments

Restricted Items Lists

Items in the list are preceded by an indication of which department or job is legally allowed to use or possess the item on most stations. The station captain may modify these lists as they see fit so long as they exercise due care and provide reasonable notification to the station. Members of command who oversee a department that is permitted to use a restricted item may issue permits to specific people outside of their department to use those items. "None" indicates that there are no departments or roles authorized to use or possess the item.

Controlled Substances

Exceptions

Restricted Areas

Quick Crime Guide

1-XX - Minor 2-XX - Moderate 3-XX - Major 4-XX - Extreme 5-XX - Capital Code
Animal Cruelty Failure to Comply (E) Breach of Arrest (E) Breach of Custody (E) Refusal of Mental Shielding (E) 00
Possession: Substances (P) Possession: Gear (P) Possession: Weaponry (P) Possession: Terrorism (P)   01
Petty Theft (H)   Grand Theft (H) Kidnapping   02
Vandalism (D) Damage of Property (D) Mass Destruction (D)     03
Trespass (T)   Secure Trespass (T)     04
  Endangerment (V) Assault (V)ssault) Attempted Murder (V) Prevention of Revival (V) 05
    Manslaughter (V) Murder (V) Mass Murder (V) 06
Disturbance (R)   Rioting (R)     07

Extended Crime Listing

Minor Crimes

Offense Description Notes Code
Animal Cruelty To inflict unnecessary suffering or harm on a non-sapient being with malicious intent. This doesn’t include legitimate and authorized animal testing and usually doesn't extend to vermin or creatures that could pose a threat to the station. 1-00
Possession/Use of Controlled Substances To make, hold, or abuse restricted drugs or chemicals without authorization. Combat enhancing drugs are those that benefit stun times, or movement speed, and are restricted. Poisons are restricted. Substances such as Ephedrine, Desoxyephedrine, and stimulants are restricted. The captain or highest standing command staff may publicly restrict other harmful substances. 1-01
Petty Theft To take non-vital or inexpensive property of another individual, organization, or common property, without consent. The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning. 1-02
Vandalism To intentionally deface or superficially damage public or private property. Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not. 1-03
Trespass To enter a non-secured area without permission. It's best to just remove them from the area unless this is a repeated crime. 1-04
Disturbance To cause a public disturbance. Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence. 1-07

Moderate Crimes

Offense Description Notes Code
Failure to Comply To resist reasonable orders given by an authority. This extends to authorized searches. The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued. 2-00
Possession of Restricted Gear To hold or use non-lethal items or objects that are restricted or illegal. This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or syndicate implants, however can sometimes extend to things the individual shouldn't possess like kevlar vests and security gear. 2-01
Damage/Destruction of Property To maliciously damage or deface public or private property or equipment Includes destruction of job equipment such as hydro trays, booze dispensers, chemical dispensers. Step up from vandalism but a step down from mass destruction. 2-03
Endangerment To recklessly put yourself or others in danger, either through direct action, or failure to act. Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice. 2-05

Major Crimes

Offense Description Notes Code
Breach of Arrest To intentionally resist and flee arrest or detainment by an authorized staff. This only applies if someone is actively being physically arrested. People uncuffing or assisting others out of an arrest can also be charged with this. Breach of custody is a separate crime. 3-00
Possession of Restricted Weaponry To hold or use a weapon that is unlawful or contraband. Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants. 3-01
Grand Theft To take critical or unreplaceable property of another individual or organization without consent. The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts. 3-02
Mass Destruction To cause massive damage to an area or major station system. This is mostly used for deadly bombings or sabotage of major station systems such as power production, chemistry, substations, or atmos. 3-03
Secure Trespass To enter a secured area without permission. This covers places like telecomms, head offices, security zones, command areas, the vault and armory. 3-04
Assault/Battery To threaten to or to use physical force against someone without the intent to kill. Attempted murder and battery are different; a fist fight is most likely assault. A shooting is most likely an attempt at murder. 3-05
Manslaughter To incidentally kill a sapient being without intent. Includes manslaughter in self-defense and negligent manslaughter. 3-06
Rioting To take part in a large group of personnel creating an unlawful public disturbance. Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead. 3-07

Extreme Crimes

Offense Description Notes Code
Breach of Custody To break out of a cell or custody with the intention of escaping. While rare, **this charge can be bumped to an execution if the suspect has repeatedly attempted to break out of the permanent brig.** Includes people breaking others out. 4-00
Restricted Weaponry with Terroristic Intent To possess a significant amount of lethal weaponry. Examples include having a c-4 bundle versus a single brick of c4. An l6 Saw or China Lake versus a C20 or handgun. Melee weapons are exempt from being labeled for terroristic intent. This crime should be charged rarely, and only for those who truly had an armories worth of gear. 4-01
Kidnapping To unlawfully restrain, transport, control or confine a sapient being against that individual’s will. A large range of things, used mostly as a catch all when dealing with unlawful control of another being. 4-02
Attempted Murder To make an attempt to use physical force against someone with the clear intent to kill. Make sure you've got the proof to back up the intention claims, such as proof of a lethal weapon being used. 4-05
Murder To kill a sapient being with malicious intent. This only changes from attempted to full-on murder if the victim enters a state of being deceased, having to be resurrected. 4-06

Capital Crimes

Capital Crimes
Offense Description Notes Code
Refusal of Mental Shielding To refuse to comply with a reasonable Mind Shielding procedure. Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. **If the implant fails execution is heavily recommended.** 5-00
Prevention of Revival To render a body unresurrectable. This covers gibbing, spacing, intentionally hiding a body, or other ways of preventing a body with a soul from being resurrected. 5-05
Mass Murder To kill three or more sapient beings with malicious intent. Only applies when there have been multiple killings with intention. 5-06

Standard operating procedure (SOP)

Standard Operating Procedure is a set of Guidelines to be followed when the station is functioning nominally. Breaching Standard Operating Procedure without a very good reason is grounds for demotion, at the discretion of the relevant Head of Staff. In addition, blindly following the letter of SOP while ignoring the context of the shift is a bad idea. SOP is malleable if the situation requires it, and the general well-being and proper functioning of the crew and station should not be sacrificed for the sake of rigorous adherence of SOP. Remember, context is king.

Alert Levels

Code Green

Details

Conditions:

OR

Security:

Secure Areas: EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, Vault, anywhere else requiring command level access that does not get regularly used

Code Blue

Details

Conditions:

OR

Security:

Secure Areas: EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, Vault, anywhere else requiring command level access that does not get regularly used

General Crew:

Code Violet

Details

Conditions:

Security

Medical

Code Red

Details

Conditions:

Security:

Secure Areas: EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, Vault, anywhere else requiring command level access that does not get regularly used

General Crew:

Line of succession

If the captain dies and is unrecoverable for whatever reason, then a new captain must be selected. This follows a fairly simple ruling which has a step by step guide:

High Risk Equipment

Each command member features a piece of equipment that is highly sought after by members of the syndicate. They should either remain in the respective head's possession or in their round-start locker. These items should not be given out unless in extreme situations and not permanently. Exceptions are made for handing off equipment to mindshielded crew members (HoS handing the shotgun to the Warden). The list of items is as follows:

Docking and Visitors

Visitors

Vessels

Hiring/Transfering

Demotion Procedure

Causes for Demotion

(This list is not exhaustive, these are key examples) 

Lawful Orders

Nuclear Operative Presence

Departments

Captain

Head of Personnel

Quartermaster

Chief Engineer

Research Director

Chief Medical Officer