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Event Policy

Admins VS Game Masters

Some servers call their admins “game masters,” particularly on higher-RP forks. There, admins are responsible for adding to the flow of events, and creating experiences for the playerbase. Here on Harmony, admins are **not** game masters. We are able to do events, but they should not be overwhelming, frequent, or alter the round substantially without prior planning and help.

This doesn’t mean events are illegal! It’s still possible and even encouraged to run events here and there, because they can be fun for both players and admins alike.

What is an Event?

An “event” here is generally meant to be any admin intervention in the round that affects more than a handful of people: spawning a cookie for a prayer, no, spawning a sentient monkey that runs around and messes with people, yes. As a general rule of thumb, any event that involves spawning in an entity that can be controlled, move, communicate, or interact with its environment should be considered an event.

Heavily round-altering admin events (e.g. powerful wizard invasion, Nukies vs. Death Squad) should be voted for by the playerbase with customvote in lobby and generally done on **Greenshift** (that means forcing the preset before the round starts!). Very large-scale events, such as custom game modes (e.g. Rimworld, 1984, Teach & Learn), are best scheduled ahead of time (even if only privately), planned alongside other admins in <#1330368697952505896>,our admin event planning channel, and should ALWAYS be announced to the players before the round begins.

Major Event

Major events like these should generally be run in conjunction with at least one other admin. This allows for more input on events, and more hands on deck in case something goes wrong. An admin running a round-altering event should be able to commit to the entire round in order to avoid leaving your “helper” admins holding the bag.

When should I run an event?

Admin events should be done in moderation, and heavily round-altering events should be done with full transparency.

Events overall should not occur every round or with high frequency. Log what events you’ve done in <#1265099634955649129>  (just when & what), even if it seems minor. Any admin action that is additive rather than corrective should be logged.

If you've decided to run a medium- or large-sized midround event, run a customvote to ask the players what severity of event they would like. An "Event? Yes/No" vote should be avoided, since a majority always votes Yes, and players who voted no will feel ignored. Running a severity vote helps gauge what size event should be run, and ensures that more player opinions are taken into account.

customvote "Midround event severity?" "1 - low" 2 3 4 "5 - high

But you can adjust that however you want

"1 - was that the wind?" "5 - FUCK US UP"